Unreal Engine 5 AI for Game Development: Learn to Build Intelligent NPCs, Combat Systems, and Game-Ready AI Using Behavior Trees, EQS, and Modern AI Techniques

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Management number 236964962 Release Date 2026/07/10 List Price US$90.00 Model Number 236964962
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Whether you're building enemies that think tactically, companions that truly assist the player, or dynamic NPCs that react to the world around them, this book gives you the tools to make it happen - clearly, practically, and step by step.Key FeaturesBuild intelligent NPCs using Behavior Trees, Blackboard systems, and AI ControllersDesign combat-ready AI with attack logic, perception systems, and decision-makingMaster Environment Query System (EQS) for smart positioning and tactical gameplayCreate scalable AI architectures for single agents, squads, and companionsIntegrate modern AI techniques for dynamic gameplay and adaptive systemsBook DescriptionStruggling to create AI that actually feels alive in your game?Most developers can get an NPC to move - but making it think, react, and adapt like a real character is where the real challenge begins.Unreal Engine 5 AI For Game Development gives you a clear, practical system for building intelligent, game-ready AI from the ground up. Instead of scattered tutorials and guesswork, this book walks you through a structured approach to designing AI that can patrol, detect, fight, cooperate, and evolve in real gameplay scenarios.You’ll start with the foundations - setting up AI characters, controllers, and navigation—then gradually build toward advanced systems like combat behavior, squad coordination, and adaptive decision-making. Each concept is explained in a way that connects directly to real-world implementation, helping you understand not just how to build AI, but why it works.Ever wondered how to create enemies that flank the player? Companions that assist intelligently? Or NPCs that respond dynamically to player actions?This book shows you how - step by step.What You’ll LearnHow to design and implement Behavior Trees and Blackboard systemsTechniques for building combat AI with attack, chase, and retreat logicHow to use EQS to find cover, optimize positioning, and improve decision-makingMethods for creating responsive AI perception systems (sight, sound, damage)How to structure modular and scalable AI architecturesStrategies for building group AI, companion systems, and coordinated behaviorsApproaches to adaptive AI that reacts to player actionsBest practices for debugging, optimizing, and preparing AI for productionWho This Book Is ForThis book is for game developers, Unreal Engine users, and aspiring AI designers who want to build smarter, more believable NPCs.Whether you're an intermediate developer looking to level up your AI systems or a beginner ready to move beyond basic movement logic, this book provides a clear and practical path forward.Table of ContentsIntroductionChapter 1: Setting Up Your First AI CharacterChapter 2: Building Your First Behavior Tree SystemChapter 3: Adding AI Perception (Sight, Hearing, Damage)Chapter 4: Designing a Complete Patrol and Detection AIChapter 5: Combat AI FundamentalsChapter 6: Smart Decision-Making with EQSChapter 7: Advanced Combat AI SystemChapter 8: Navigation and Movement OptimizationChapter 9: Modular AI ArchitectureChapter 10: Group and Squad AI SystemsChapter 11: Companion and Friendly AIChapter 12: Integrating External AI (Modern AI Systems)Chapter 13: Procedural and Adaptive AI SystemsChapter 14: Debugging and Optimizing AIChapter 15: Building a Complete AI ProjectChapter 16: Packaging and Next StepsAppendicesConclusionReady to build intelligent NPCs and game-ready AI systems in Unreal Engine 5? Get your copy today and start creating smarter, more immersive gameplay. Read more

ASIN B0GX2WYZVF
XRay Not Enabled
Language English
File size 2.7 MB
Page Flip Enabled
Word Wise Not Enabled
Print length 403 pages
Accessibility Learn more
Screen Reader Supported
Publication date April 15, 2026
Enhanced typesetting Enabled

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